Provides a simple std::vector view of an AudioBufferList.
More...
#include <BufferFacet.hpp>
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| BufferFacet () |
| Default constructor that does not hold a buffer list. More...
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void | setBufferList (AudioBufferList *bufferList, AudioBufferList *inPlaceSource) |
| Install an AudioBufferList to work with. More...
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void | setFrameCount (AUAudioFrameCount frameCount) |
| Set the number of frames that will be held in this buffer. More...
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void | setOffset (AUAudioFrameCount offset) |
| Set the unprocessed offset value. More...
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void | release () |
| Forget the buffer list and its buffer pointers. More...
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void | copyInto (BufferFacet &destination, AUAudioFrameCount offset, AUAudioFrameCount frameCount) const |
| Copy frames from this instance into another one. More...
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size_t | channelCount () const |
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AUValue * | channel (size_t index) const |
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const std::vector< AUValue * > & | channels () const |
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Provides a simple std::vector view of an AudioBufferList.
◆ BufferFacet()
SF2::Render::BufferFacet::BufferFacet |
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inline |
Default constructor that does not hold a buffer list.
◆ channel()
AUValue* SF2::Render::BufferFacet::channel |
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size_t |
index | ) |
const |
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inline |
◆ channelCount()
size_t SF2::Render::BufferFacet::channelCount |
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const |
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inline |
◆ channels()
const std::vector<AUValue*>& SF2::Render::BufferFacet::channels |
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const |
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inline |
- Returns
- read-only reference to the collection of channel buffer pointers.
◆ copyInto()
void SF2::Render::BufferFacet::copyInto |
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BufferFacet & |
destination, |
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AUAudioFrameCount |
offset, |
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AUAudioFrameCount |
frameCount |
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) |
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inline |
Copy frames from this instance into another one.
- Parameters
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destination | the BufferFacet to receive the frames |
offset | the offset to apply to both instances before performing the copy operation |
frameCount | the number of frames to process |
References channel().
◆ release()
void SF2::Render::BufferFacet::release |
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inline |
◆ setBufferList()
void SF2::Render::BufferFacet::setBufferList |
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AudioBufferList * |
bufferList, |
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AudioBufferList * |
inPlaceSource |
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) |
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inline |
Install an AudioBufferList to work with.
NOTE: this is a borrow operation; there is no management of the lifetime of the bufferList
value.
- Parameters
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bufferList | the AudioBufferList to use |
inPlaceSource | an AudioBufferList to use for in-place operations. If AudioUnit does not support in-place then this should be OK to be a nullptr. |
References channel().
Referenced by SF2::Render::InputBuffer::allocateBuffers().
◆ setFrameCount()
void SF2::Render::BufferFacet::setFrameCount |
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AUAudioFrameCount |
frameCount | ) |
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inline |
Set the number of frames that will be held in this buffer.
- Parameters
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frameCount | the number of frames |
References channel().
◆ setOffset()
void SF2::Render::BufferFacet::setOffset |
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AUAudioFrameCount |
offset | ) |
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inline |
Set the unprocessed offset value.
- Parameters
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offset | the index of the next frame to process. |
References channel().
The documentation for this class was generated from the following file: